using System;
using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.GamePlay
{
    public class PlayerNoneCommand : PlayerCommand
    {
        public override EPlayerCommandType type => EPlayerCommandType.None;

        public override void Execute(UnitView entity)
        {
        }

        public override void Free()
        {
            ClassPool.Put(this);
        }
    }
}